PM3.6 - Donkey Kong - Common Subroutine 0x1f5a4

  1. if (InAir)
    1. UnknownEvent { namespace: 0xe, code: 0x4, unk1: 0x0, arguments: [Value(1)] }
    2. UnknownEvent { namespace: 0xe, code: 0x4, unk1: 0x0, arguments: [Value(2)] }
    3. UnknownEvent { namespace: 0xe, code: 0x4, unk1: 0x0, arguments: [Value(4)] }